config-files/.config/qtile/config.py

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2022-12-11 11:07:30 -05:00
# Copyright (c) 2010 Aldo Cortesi
# Copyright (c) 2010, 2014 dequis
# Copyright (c) 2012 Randall Mmeasure_mem='G'# Copyright (c) 2012-2014 Tycho Andersen
# Copyright (c) 2012 Craig Barnes
# Copyright (c) 2013 horsik
# Copyright (c) 2013 Tao Sauvage
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from libqtile import bar, layout, widget, extension
from libqtile.config import Click, Drag, Group, Key, Match, Screen
from libqtile.lazy import lazy
from libqtile.utils import guess_terminal
from unicodes import left_arrow, right_arrow, right_half_circle, lower_left_triangle
mod = "mod4"
terminal = guess_terminal()
colors = {
'purple':'52497e',
'teal':'559d92',
'dark_orange':'9d6e55',
'orange':'e7510b',
'dark_red':'9d5560',
'dark_blue':'2e3440',
'blue':'8fbcbb',
'red':'bf616a',
}
keys = [
# A list of available commands that can be bound to keys can be found
# at https://docs.qtile.org/en/latest/manual/config/lazy.html
# Switch between windows
Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
# Move windows between left/right columns or move up/down in current stack.
# Moving out of range in Columns layout will create new column.
Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"),
Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
# Grow windows. If current window is on the edge of screen and direction
# will be to screen edge - window would shrink.
Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"),
Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
# Toggle between split and unsplit sides of stack.
# Split = all windows displayed
# Unsplit = 1 window displayed, like Max layout, but still with
# multiple stack panes
Key(
[mod, "shift"],
"Return",
lazy.layout.toggle_split(),
desc="Toggle between split and unsplit sides of stack",
),
Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
# Toggle between different layouts as defined below
Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
Key([mod, "control"], "s", lazy.hide_show_bar()),
# Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
Key([mod], "r", lazy.run_extension(extension.DmenuRun(
dmenu_prompt = ">",
)))
]
groups = [Group(i) for i in "123456789"]
for i in groups:
keys.extend(
[
# mod1 + letter of group = switch to group
Key(
[mod],
i.name,
lazy.group[i.name].toscreen(),
desc="Switch to group {}".format(i.name),
),
# mod1 + shift + letter of group = switch to & move focused window to group
Key(
[mod, "shift"],
i.name,
lazy.window.togroup(i.name, switch_group=True),
desc="Switch to & move focused window to group {}".format(i.name),
),
# Or, use below if you prefer not to switch to that group.
# # mod1 + shift + letter of group = move focused window to group
# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
# desc="move focused window to group {}".format(i.name)),
]
)
layouts = [
#layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4),
# Try more layouts by unleashing below layouts.
# layout.Stack(num_stacks=2),
# layout.Bsp(),
# layout.Matrix(),
layout.MonadTall(
border_focus=colors['red'],
border_normal=colors['blue'],
border_width=2,
margin=4
),
layout.Max(),
# layout.MonadWide(),
# layout.RatioTile(),
# layout.Tile(),
# layout.TreeTab(),
# layout.VerticalTile(),
layout.Zoomy(),
]
widget_defaults = dict(
#font="sans",
font="Hack Nerd Font Mono",
fontsize=14,
padding=4,
)
extension_defaults = widget_defaults.copy()
screens = [
Screen(
bottom=bar.Bar(
[
#widget.CurrentLayout(
#background=colors['dark_blue'],
#),
widget.GroupBox(
background=colors['blue'],
block_highlight_text_color=colors['red'],
disable_drag=True,
#this_screen_border=colors['orange'],
this_current_screen_border=colors['dark_blue'],
#active=colors['dark_blue'],
),
#lower_left_triangle(colors['blue'], colors['dark_blue']),
right_arrow(colors['dark_blue'], colors['blue']),
# widget.Prompt(),
widget.WindowName(
background=colors['dark_blue'],
),
widget.Chord(
chords_colors={
"launch": ("#ff0000", "#ffffff"),
},
name_transform=lambda name: name.upper(),
),
# widget.TextBox("default config", name="default"),
# widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"),
# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
# widget.StatusNotifier(),
widget.Systray(
background=colors['blue'],
),
widget.OpenWeather(
background=colors['dark_blue'],
#location='Grovetown',
cityid='4198514',
app_key='*****',
metric=False,
),
#widget.TextBox(
#padding=1,
#background=colors['dark_blue'],
#),
#lower_left_triangle(colors['dark_blue'], colors['blue']),
left_arrow(colors['dark_blue'], colors['blue']),
widget.Net(
background=colors['blue'],
interface='net0',
),
#widget.TextBox(
#padding=1,
#background=colors['blue'],
#),
#lower_left_triangle(colors['blue'], colors['dark_blue']),
left_arrow(colors['blue'], colors['dark_blue']),
widget.Memory(
background=colors['dark_blue'],
),
#widget.TextBox(
#padding=1,
#background=colors['dark_blue'],
#),
#lower_left_triangle(colors['dark_blue'], colors['blue']),
left_arrow(colors['dark_blue'], colors['blue']),
widget.ThermalSensor(
format='{tag}: {temp:.0f}{unit}',
background=colors['blue'],
),
#widget.TextBox(
#padding=1,
#background=colors['blue'],
#),
#lower_left_triangle(colors['blue'], colors['dark_blue']),
left_arrow(colors['blue'], colors['dark_blue']),
widget.Clock(
background=colors['dark_blue'],
format="%Y-%m-%d %a %I:%M %p"
),
# widget.QuickExit(),
],
size=26,
border_width=[2, 2, 2, 2], # Draw top and bottom borders
border_color=[colors['blue'], colors['blue'], colors['blue'], colors['blue']],
margin=4,
),
wallpaper='~/.config/qtile/background.jpg',
wallpaper_mode='fill',
),
]
# Drag floating layouts.
mouse = [
Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
Click([mod], "Button2", lazy.window.bring_to_front()),
]
dgroups_key_binder = None
dgroups_app_rules = [] # type: list
follow_mouse_focus = True
bring_front_click = False
cursor_warp = False
floating_layout = layout.Floating(
float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
*layout.Floating.default_float_rules,
Match(wm_class="confirmreset"), # gitk
Match(wm_class="makebranch"), # gitk
Match(wm_class="maketag"), # gitk
Match(wm_class="ssh-askpass"), # ssh-askpass
Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry
]
)
auto_fullscreen = True
focus_on_window_activation = "smart"
reconfigure_screens = True
# If things like steam games want to auto-minimize themselves when losing
# focus, should we respect this or not?
auto_minimize = True
# When using the Wayland backend, this can be used to configure input devices.
wl_input_rules = None
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
# wmname = "LG3D"
wmname = "qtile"