Add rtj_logo png and color shell script
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@ -1,3 +1,3 @@
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function fish_greeting
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colorscript -e roshar
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$HOME/.local/bin/rtj_dev_simple
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end
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@ -27,6 +27,7 @@ cmatrix = 'alacritty -e cmatrix'
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rofi = 'rofi -combi-modi window,drun,ssh -theme nord -font "hack 12" -show drun -icon-theme "Papirus" -show-icons'
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qtile_dir = '/home/roland/.config/qtile/'
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wallpaper_dir = '/home/roland/.config/qtile/wallpaper/'
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images_dir = '/home/roland/.config/qtile/images/'
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hotkeys = '/home/roland/.config/qtile/dhk'
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nord = {
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'nord0':'#2E3440',
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@ -391,10 +392,20 @@ screens = [
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background=nord['nord0'],
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length=4,
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),
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widget.Image(
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background=nord['nord0'],
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filename=f'{images_dir}rtj_Logo-02.png',
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margin=2,
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mouse_callbacks={'Button1':lazy.spawn(rofi)},
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),
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widget.Spacer(
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background=nord['nord0'],
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length=2,
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),
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widget.WindowCount(
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font='Font Awesome 6 Brands',
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background=nord['nord0'],
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foreground=nord['nord4'],
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foreground=nord['nord9'],
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),
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widget.TaskList(
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background=nord['nord0'],
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Binary file not shown.
After Width: | Height: | Size: 13 KiB |
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@ -0,0 +1,76 @@
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#!/bin/sh
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# ANSI Color -- use these variables to easily have different color
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# and format output. Make sure to output the reset sequence after
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# colors (f = foreground, b = background), and use the 'off'
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# feature for anything you turn on.
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# Author: kspice
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# Date: 29 July, 2023
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initializeANSI()
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{
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esc=""
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blackf="${esc}[30m"; redf="${esc}[31m"; greenf="${esc}[32m"
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yellowf="${esc}[33m" bluef="${esc}[34m"; purplef="${esc}[35m"
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cyanf="${esc}[36m"; whitef="${esc}[37m"
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blackfbright="${esc}[90m"; redfbright="${esc}[91m"; greenfbright="${esc}[92m"
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yellowfbright="${esc}[93m" bluefbright="${esc}[94m"; purplefbright="${esc}[95m"
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cyanfbright="${esc}[96m"; whitefbright="${esc}[97m"
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blackb="${esc}[40m"; redb="${esc}[41m"; greenb="${esc}[42m"
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yellowb="${esc}[43m" blueb="${esc}[44m"; purpleb="${esc}[45m"
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cyanb="${esc}[46m"; whiteb="${esc}[47m"
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boldon="${esc}[1m"; boldoff="${esc}[22m"
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italicson="${esc}[3m"; italicsoff="${esc}[23m"
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ulon="${esc}[4m"; uloff="${esc}[24m"
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invon="${esc}[7m"; invoff="${esc}[27m"
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# Brown color
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brownf="${esc}[38;5;52m"
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brownb="${esc}[48;5;52m"
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# Light brown color
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lightbrownf="${esc}[38;5;179m"
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lightbrownb="${esc}[48;5;179m"
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# Dark green color
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greendarkerf="${esc}[38;5;22m"
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greendarkerb="${esc}[48;5;22m"
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darkbluef="${esc}[38;5;18m" # Added dark blue foreground
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darkblueb="${esc}[48;5;18m" # Added dark blue background
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reset="${esc}[0m"
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}
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# note in this first use that switching colors doesn't require a reset
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# first - the new color overrides the old one.
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# ▀ - upper half
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# ▄ - lower half
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# █ - full block
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# ▓ - dark shade
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# ▒ - medium shade
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# ░ - light shade
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# ▪ - small block
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# ▫ - small empty block
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initializeANSI
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cat << EOF
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${boldon}${bluef} ██████████████████████ ${reset}
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${boldon}${bluef} ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} █▄████ █████ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ _ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ ${boldon}${whitef} __| | _____ __${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ▀█████ ██ ${boldon}${whitef} / _\` |/ _ \ \ / / ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ${boldon}${whitef} | (_| | __/\ V / ${reset}
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${boldon}${bluef} ██████████${boldon}${cyanf} █████████▀ ${boldon}${whitef}(_)__,_|\___| \_/ ${reset}
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EOF
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@ -0,0 +1,76 @@
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#!/bin/sh
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# ANSI Color -- use these variables to easily have different color
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# and format output. Make sure to output the reset sequence after
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# colors (f = foreground, b = background), and use the 'off'
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# feature for anything you turn on.
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# Author: kspice
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# Date: 29 July, 2023
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initializeANSI()
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{
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esc=""
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blackf="${esc}[30m"; redf="${esc}[31m"; greenf="${esc}[32m"
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yellowf="${esc}[33m" bluef="${esc}[34m"; purplef="${esc}[35m"
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cyanf="${esc}[36m"; whitef="${esc}[37m"
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blackfbright="${esc}[90m"; redfbright="${esc}[91m"; greenfbright="${esc}[92m"
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yellowfbright="${esc}[93m" bluefbright="${esc}[94m"; purplefbright="${esc}[95m"
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cyanfbright="${esc}[96m"; whitefbright="${esc}[97m"
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blackb="${esc}[40m"; redb="${esc}[41m"; greenb="${esc}[42m"
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yellowb="${esc}[43m" blueb="${esc}[44m"; purpleb="${esc}[45m"
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cyanb="${esc}[46m"; whiteb="${esc}[47m"
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boldon="${esc}[1m"; boldoff="${esc}[22m"
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italicson="${esc}[3m"; italicsoff="${esc}[23m"
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ulon="${esc}[4m"; uloff="${esc}[24m"
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invon="${esc}[7m"; invoff="${esc}[27m"
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# Brown color
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brownf="${esc}[38;5;52m"
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brownb="${esc}[48;5;52m"
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# Light brown color
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lightbrownf="${esc}[38;5;179m"
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lightbrownb="${esc}[48;5;179m"
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# Dark green color
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greendarkerf="${esc}[38;5;22m"
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greendarkerb="${esc}[48;5;22m"
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darkbluef="${esc}[38;5;18m" # Added dark blue foreground
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darkblueb="${esc}[48;5;18m" # Added dark blue background
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reset="${esc}[0m"
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}
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# note in this first use that switching colors doesn't require a reset
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# first - the new color overrides the old one.
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# ▀ - upper half
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# ▄ - lower half
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# █ - full block
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# ▓ - dark shade
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# ▒ - medium shade
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# ░ - light shade
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# ▪ - small block
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# ▫ - small empty block
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initializeANSI
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cat << EOF
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${boldon}${bluef} ██████████████████████ ${reset}
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${boldon}${bluef} ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} █▄████ █████ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ██ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ▀█████ ██ ${reset}
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${boldon}${bluef} ██${boldon}${cyanf} ██ ${reset}
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${boldon}${bluef} ██████████${boldon}${cyanf} █████████▀ ${reset}
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EOF
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